TOAD

3D Animator + CREATIVE LEAD

I shape the visual direction for brands and artists, then carry it across 3D animation, campaigns, products, and real-world applications.

01

BEYOND THE FRAME

The launch starts with a 3D animation, then expands across digital, print, retail, and live activations.

  1. 3D Animation

    Still renders and animation created in Blender, including look development, lighting, environments, and camera work. Subjects and camera movement are keyframed shot by shot, with strong stills often becoming the foundation for motion. Final sequences are edited in DaVinci Resolve, including pacing, scene sound design, music selection and editing, and copywriting for on-screen callouts.

  2. Digital

    Social graphics, web assets, email creative, and product announcements, often developed from campaign artwork and 3D stills. Each piece is composed for its platform and purpose rather than resized from a single master layout.

  3. Print

    Billboards, packaging, shelf displays, signage, postcards, flyers, promotional materials, and in-store graphics designed for production and real-world use.

  4. Events

    Stage visuals, LED content, booth builds, trade-show graphics, branded displays, and promotional creative for live events and activations.

02

DIME Industries

As DIME’s in-house 3D animator, I create stills and animation for product launches and often take a leading role in campaign direction across packaging, digital, print, retail, and events.

  1. Product / Packaging
  2. 3D Visual
  3. Digital
  4. Print / Retail
  5. Event
Swipe to explore launches →
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Peach ICE-T

Dime × Ice-T × The Medicine Woman

PEACH ICE-T · LAUNCH FILM

Peach ICE-T packaging with peach and ice flavor blast render
Packaging design
Dime x Royal Blunts Peach ICE-T Cannarillo, available now
Expansion · Royal Blunts
Explore the campaign

Pre-Roll Collection

Product launch series

PRE-ROLL COLLECTION · 3D LAUNCH FILM

Dime Pack email graphic: gold Dime Pack title over ten-pack boxes, a grinder, and pre-rolls on a lounge table
Digital assets
Dime Pack counter display holding three ten-packs, flanked by two Dime Pack table tents, 3D render
Print assets
Explore the campaign

Miami Ice

Flavor launch · DIME Industries

MIAMI ICE · 3D VISUAL

Miami Ice email ad: the vape and box on a neon Miami street beside a white sports car, under the Miami Ice logo
Digital assets
Miami Ice pull-up banner standing in an office, with the Dime logo, Limited Edition Live Reserve Line, and the Miami Ice title
Print assets
See the campaign

EXPANDED

Event design · In-store installations · Merch

Dime Industries event booth under a lit truss with the Think Higher sign, camo backdrop, merch table and promo banners
Event designs
Planet 13 in-store LED wall showing Dimetober Deals above the sales floor
In-store installations
Dime Industries camo tee with orange logo worn with a barbed-wire cap
Merch designs
See the work
03

Freelance

Each project gets its own 3D direction, developed around the artist or brand and built for its final platform, whether that is a release, live show, or game. I start by understanding the client’s identity, references, and goals, then develop from there.

  1. Stage visual loops

    Looping 3D scenes built for LED walls, DJ sets, release parties, and other live performance formats.

  2. Likeness character models

    High and low-poly artist likenesses modeled from reference, then prepared for animation, stage visuals, or game projects.

  3. Full-length visualizers

    Long-form 3D pieces developed around a track or release, from initial concept and animation through the final edit.

  4. Logo animation

    Custom logo treatments developed in stills and motion for intros, stage playback, social content, and release campaigns.

Explore the work

04

About

Mateo Johnson
Mateo Johnson Hover to develop

I’m a 3D animator and multidisciplinary designer working across product launches, music, and branded campaigns.

I move between still imagery, animation, and campaign design, keeping the work connected to one clear visual idea.

I’m also a musician. Growing up on hip-hop and R&B, then developing a wider taste across genres, shaped how I think about rhythm, style, and the references surrounding a project. It helps me recognize when something feels specific to the artist or audience and when it feels disconnected from them.

Sci-fi, horror, and gaming influence how I approach atmosphere, world-building, and motion. Gaming is what first led me to Blender, and those interests still shape the images I create today. They give me a point of view, but the identity of the project always comes first.

05 · Contact

Let’s build it

Have a project, collaboration, or role in mind? Send me the details and I’ll get back to you with my availability and the next steps.

Planning a 3D project? View the price sheet ↗

teotheartist.97@gmail.com

Available for work