Peach ICE-T
Dime × Ice-T × The Medicine Woman
PEACH ICE-T · LAUNCH FILM


toad
3D Animator + CREATIVE LEAD
I shape the visual direction for brands and artists, then carry it across 3D animation, campaigns, products, and real-world applications.
The launch starts with a 3D animation, then expands across digital, print, retail, and live activations.
Still renders and animation created in Blender, including look development, lighting, environments, and camera work. Subjects and camera movement are keyframed shot by shot, with strong stills often becoming the foundation for motion. Final sequences are edited in DaVinci Resolve, including pacing, scene sound design, music selection and editing, and copywriting for on-screen callouts.
Social graphics, web assets, email creative, and product announcements, often developed from campaign artwork and 3D stills. Each piece is composed for its platform and purpose rather than resized from a single master layout.
Billboards, packaging, shelf displays, signage, postcards, flyers, promotional materials, and in-store graphics designed for production and real-world use.
Stage visuals, LED content, booth builds, trade-show graphics, branded displays, and promotional creative for live events and activations.
As DIME’s in-house 3D animator, I create stills and animation for product launches and often take a leading role in campaign direction across packaging, digital, print, retail, and events.
Dime × Ice-T × The Medicine Woman
PEACH ICE-T · LAUNCH FILM


Product launch series
PRE-ROLL COLLECTION · 3D LAUNCH FILM


Flavor launch · DIME Industries
MIAMI ICE · 3D VISUAL

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Event design · In-store installations · Merch



Each project gets its own 3D direction, developed around the artist or brand and built for its final platform, whether that is a release, live show, or game. I start by understanding the client’s identity, references, and goals, then develop from there.
OLIGTA THEMED Stage Loop
OliHigh poly model · Animations used for stage visuals
DASH · Without You ft. Tara CarosielliVisualizer
OLILOGO VISUAL
JORDEN KYLERELEASE PARTY LIMINAL SPACE THEME
Key GlockLow poly model · Animations for video game
DASH · Turning Page ft. TamzeneVisualizer
P-LOCONCEPT LOGO VISUAL
TFTIRUNESCAPE THEMED STAGE LOOP
Luh TylerLow poly model · Animations for video game
TFTI x Electrik Seoul · KPOP x EDM Live Stage Mix3D environments rendered for the mix
LARRY JUNE & 2CHAINZCONCEPT LOGO VISUAL
All American RejectsLow poly models · Animations for video game
DJ DramaLow poly model · Animations for video game
Looping 3D scenes built for LED walls, DJ sets, release parties, and other live performance formats.
High and low-poly artist likenesses modeled from reference, then prepared for animation, stage visuals, or game projects.
Long-form 3D pieces developed around a track or release, from initial concept and animation through the final edit.
Custom logo treatments developed in stills and motion for intros, stage playback, social content, and release campaigns.
I’m a 3D animator and multidisciplinary designer working across product launches, music, and branded campaigns.
I move between still imagery, animation, and campaign design, keeping the work connected to one clear visual idea.
I’m also a musician. Growing up on hip-hop and R&B, then developing a wider taste across genres, shaped how I think about rhythm, style, and the references surrounding a project. It helps me recognize when something feels specific to the artist or audience and when it feels disconnected from them.
Sci-fi, horror, and gaming influence how I approach atmosphere, world-building, and motion. Gaming is what first led me to Blender, and those interests still shape the images I create today. They give me a point of view, but the identity of the project always comes first.
Have a project, collaboration, or role in mind? Send me the details and I’ll get back to you with my availability and the next steps.
Planning a 3D project? View the price sheet ↗
teotheartist.97@gmail.comAvailable for work
That’s the short version. I hope you’ll spend some time with the work, since it tells the fuller story of what I do and how it all connects.